![]() ![]() ![]() They give access to the jungle and a TP point for Roshan. Mid and Bot towers for Radiant have a significantly higher value. For Radiant, they also don’t defend/grant map control over meaningful resources-ancients on Radiant can be accessed from the Mid towers, while Secret Shop can be accessed with a smart use of a courier. The Top lane towers have a comparatively lower value for both Radiant and Dire, since they are not Teleport points for Roshan contesting. Towers, while granting the same bounty in each Tier, are not made equal. Taking T1 and losing T2 might not be a good trade on paper, but more often than not it will be the best one your team can get. It is also an extremely good idea to get some trades in the process. Only get back to defend more strategically important objectives and highground. The best course of action is usually splitting the team effectively where the enemy is unlikely to be to get an XP advantage. In most cases, after the initial couple of towers taken from your team, it is going to be borderline suicidal to try and teamfight the enemy-their heroes will have a higher Net Worth, hence more tools at their disposal. It will usually have an early Mekansm and some other forms of sustain, and this should be taken into account, since a 250 burst AoE heal is impressively strong in the earlier stages and can easily turn around a fight. When dealing with a heavy push strategy it is necessary to understand the power level of the enemy team. It is especially ill-advised when the enemy team has Urn of Shadows, since all the damage dealt by the defender(s) will be quickly healed up with the charges gifted to the Urn. Stalling their push with waveclear abilities, if your team has any, is a good idea, but take note on whether the enemy team has an initiation hero with a Blink Dagger, since they will gladly take a freebie of a solo defender. Not feeding the enemy team extra experience is of an utmost importance. Strengths and Weaknesses of Push LineupsĮarly push lineups usually come online extremely fast, but fall off equally as fast in terms of levels, since players are usually grouped up as 5 or 4, sharing the experience points. In a public matchmaking setup it can still work, however. Moreover, extra Glyphs granted when T1 towers are taken makes these lineups lose a considerable amount of tempo. Strong pushing strategies have not been a part of the professional meta-game for a while now-ever since the introduction of the “comeback gold” mechanics it has fallen out of favor, because it can be easily punished and can be too risky. Then, it either slows down, takes complete control of the map and gets 70%+ of the map’s resources, or attempts to get an early highground breach and a set of barracks. Heavy push lineups are usually centered around strong pushing heroes and/or summons and their aim is to get objectives quickly and transition into mid-game with a strong Net Worth advantage. The only problem-you are a part of the other team. ![]() Everything will seem ridiculously easy and enemies will be killed, towers destroyed and barracks taken. Unless the lineup is horribly misplayed it will get to its timings and strong power level spike and will eventually stomp the opposition. This idea can be centered around different timings and different play styles, be it strong split-push or heavy deathball, but the end result is simple-the team with an idea will have a strong advantage.īeing a part of such team feels extremely good. It might not necessarily be a hard counter to the draft of an opposing team, but rather have a feasible strategic idea. Sometimes, either by accident or due to better coordination in the drafting stage, one team will have a lineup which will actually resemble something coherent. In AP it usually leads to both teams having weird compositions which have very unclear win conditions. Good lineup is a crucial factor in winning the game, yet unfortunately we rarely get a say in what other players in our team are picking, unless Captain’s mode is being played. In our blog posts we often emphasize the importance of a coherent draft. ![]()
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